/*
 * Copyright 2009 ZXing authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/*namespace com.google.zxing {*/

import System from './util/System'
import Exception from './Exception'
import LuminanceSource from './LuminanceSource'
import InvertedLuminanceSource from './InvertedLuminanceSource'

/**
 * This object extends LuminanceSource around an array of YUV data returned from the camera driver,
 * with the option to crop to a rectangle within the full data. This can be used to exclude
 * superfluous pixels around the perimeter and speed up decoding.
 *
 * It works for any pixel format where the Y channel is planar and appears first, including
 * YCbCr_420_SP and YCbCr_422_SP.
 *
 * @author dswitkin@google.com (Daniel Switkin)
 */
export default class PlanarYUVLuminanceSource extends LuminanceSource {

  private static THUMBNAIL_SCALE_FACTOR: number /*int*/ = 2

  public constructor(private yuvData: Uint8ClampedArray,
                                  private dataWidth: number /*int*/,
                                  private dataHeight: number /*int*/,
                                  private left: number /*int*/,
                                  private top: number /*int*/,
                                  width: number /*int*/,
                                  height: number /*int*/,
                                  reverseHorizontal: boolean) {
    super(width, height)

    if (left + width > dataWidth || top + height > dataHeight) {
      throw new Exception(Exception.IllegalArgumentException, "Crop rectangle does not fit within image data.")
    }

    if (reverseHorizontal) {
      this.reverseHorizontal(width, height)
    }
  }

  /*@Override*/
  public getRow(y: number /*int*/, row?: Uint8ClampedArray): Uint8ClampedArray {
    if (y < 0 || y >= this.getHeight()) {
      throw new Exception(Exception.IllegalArgumentException, "Requested row is outside the image: " + y)
    }
    const width: number /*int*/ = this.getWidth();
    if (row === null || row === undefined || row.length < width) {
      row = new Uint8ClampedArray(width)
    }
    const offset = (y + this.top) * this.dataWidth + this.left
    System.arraycopy(this.yuvData, offset, row, 0, width)
    return row
  }

  /*@Override*/
  public getMatrix(): Uint8ClampedArray {
    const width: number /*int*/ = this.getWidth();
    const height: number /*int*/ = this.getHeight();

    // If the caller asks for the entire underlying image, save the copy and give them the
    // original data. The docs specifically warn that result.length must be ignored.
    if (width == this.dataWidth && height == this.dataHeight) {
      return this.yuvData
    }

    const area = width * height;
    const matrix = new Uint8ClampedArray(area)
    let inputOffset = this.top * this.dataWidth + this.left;

    // If the width matches the full width of the underlying data, perform a single copy.
    if (width === this.dataWidth) {
      System.arraycopy(this.yuvData, inputOffset, matrix, 0, area)
      return matrix
    }

    // Otherwise copy one cropped row at a time.
    for (let y = 0; y < height; y++) {
      const outputOffset = y * width;
      System.arraycopy(this.yuvData, inputOffset, matrix, outputOffset, width)
      inputOffset += this.dataWidth
    }
    return matrix
  }

  /*@Override*/
  public isCropSupported(): boolean {
    return true
  }

  /*@Override*/
  public crop(left: number /*int*/, top: number /*int*/, width: number /*int*/, height: number /*int*/): LuminanceSource {
    return new PlanarYUVLuminanceSource(this.yuvData,
                                        this.dataWidth,
                                        this.dataHeight,
                                        this.left + left,
                                        this.top + top,
                                        width,
                                        height,
                                        false)
  }

  public renderThumbnail(): Int32Array {
    const width: number /*int*/ = this.getWidth() / PlanarYUVLuminanceSource.THUMBNAIL_SCALE_FACTOR;
    const height: number /*int*/ = this.getHeight() / PlanarYUVLuminanceSource.THUMBNAIL_SCALE_FACTOR;
    const pixels = new Int32Array(width * height);
    const yuv = this.yuvData
    let inputOffset = this.top * this.dataWidth + this.left;

    for (let y = 0; y < height; y++) {
      const outputOffset = y * width;
      for (let x = 0; x < width; x++) {
        const grey = yuv[inputOffset + x * PlanarYUVLuminanceSource.THUMBNAIL_SCALE_FACTOR] & 0xff;
        pixels[outputOffset + x] = 0xFF000000 | (grey * 0x00010101);
      }
      inputOffset += this.dataWidth * PlanarYUVLuminanceSource.THUMBNAIL_SCALE_FACTOR;
    }
    return pixels
  }
  
  /**
   * @return width of image from {@link #renderThumbnail()}
   */
  public getThumbnailWidth(): number /*int*/ {
    return this.getWidth() / PlanarYUVLuminanceSource.THUMBNAIL_SCALE_FACTOR
  }
  
  /**
   * @return height of image from {@link #renderThumbnail()}
   */  
  public getThumbnailHeight(): number /*int*/ {
    return this.getHeight() / PlanarYUVLuminanceSource.THUMBNAIL_SCALE_FACTOR
  }

  private reverseHorizontal(width: number /*int*/, height: number /*int*/): void {
    const yuvData = this.yuvData
    for (let y = 0, rowStart = this.top * this.dataWidth + this.left; y < height; y++, rowStart += this.dataWidth) {
      const middle = rowStart + width / 2
      for (let x1 = rowStart, x2 = rowStart + width - 1; x1 < middle; x1++, x2--) {
        const temp = yuvData[x1]
        yuvData[x1] = yuvData[x2]
        yuvData[x2] = temp
      }
    }
  }

  public invert(): LuminanceSource {
    return new InvertedLuminanceSource(this)
  }

}
